![]() With Wilderness Empires, most recently reprinted in 2016, Worthington captures the larger scope of the grand strategy of the FIW in a mix of point-to-point movement, blocks and cards. Map detail and wooden playing pieces from Wilderness Empires The simple graphic maps and wooden blocks make Worthington’s games easy to grasp while also providing some great strategic play specific to the conditions of certain battles and campaigns. I have three of their American Revolution games – New York 1776, Trenton 1776 and their latest, Saratoga 1777. I’m a big fan of Worthington Publishing’s games. ![]() Wilderness Empires (Worthington Publishing) For a real deep dive into nearly 40 years of colonial conflict, this is the game. The game is regimental in scope with a huge hex map spanning the entire North American East Coast and contains hundreds of color counters representing British, French, Spanish, Indian and Colonial forces. ![]() Over a dozen scenarios allows play of specific conflicts or campaigns in a few hours, and a full game is playable over the whole period that will run to more than 15 hours for truly committed players. My copy of Command #46 featuring End of Empire just prior to punching the countersĮnd of Empire covers a wide period from King George’s War, FIW and the American Revolution. The game was subsequently reprinted as a box game from Compass Games as End of Empire:1744-1782. The issue also contains a full hex and counter game called End of Empire which captures the grand sweep of North American history from the 1740s through early 1780s. Issue 46 from December 1997 features articles on New France, the American Revolution, George Washington and his spy network, and famed traitor Benedict Arnold. The game has remained a classic for a reason, notably its fast play that rewards numerous replays and taking turns on either side.Ĭommandwas a bi-monthly magazine published between 19 which focused on military history, strategy and gaming. Instead ten road-connected land zones and a bisected St. The game is played over 16 turns with each side - British and French - plotting their moves in advance on paper and then simultaneously revealing them. My near perfect copy captures the charm of the original edition with its signature wooden blocks, 10″ x 32″ elongated heavy cardboard map and a mere four pages of rules. Typical stickered wooden blocks from a mid-1980s edition of Quebec 1759 The decisive Battle of the Plains of Abraham outside Quebec City left both men dead and was the beginning of the end of French rule in North America. Playable in about an hour or so, this classic abstractly captures the meeting of the British forces led by James Wolfe and the French defenders commanded by Louis-Joseph de Montcalm in September 1759. I’ve been trying to track down a first printing of the game for a while for the embossed blocks, but I couldn’t pass up a great deal on a 1980s edition with 50 stickered blocks for $20 at a convention flea market a couple years back. Released in 1972, Quebec 1759 was one of the first block wargames produced and has remained in print for 45 years as a game perfect for entry level players as well as those experienced in the hobby. ![]() I have Liberty: The American Revolution 1775-83, their American Revolution game, on my shelf, and about a year ago I finally to picked up a copy of their FIW game Quebec 1759. You can’t beat Columbia Games for their quick-playing and unique block games for which they are known. With that, I have a second list of more of my favorites from this empire-defining conflict in North America. I’ve also spent a lot of time over the past year reading about the period and visiting historic sites in New York, Pennsylvania, Virginia, Maryland and West Virginia that tell the story of the FIW.īetween travel, research, painting miniatures, building scenery and running through tabletop scenarios of the period, I’ve continued to build up my collection of FIW-themed boardgames. Since then I’ve been focusing pretty exclusively on the FIW using 28mm miniatures and Muskets & Tomahawks. Quite some time ago, I wrote a round-up of my favorite boardgames of the French and Indian War.
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